Fundamentally, there are five socioeconomic “games” being played out on the planet.
All five are intertwined with one another, and actions taken by those playing in the higher-order tiers have a disproportionately strong impact on the levels below them.
As game players ascend from one level to the next, the things that drove and motivated them at the preceding tier no longer will.
And, the fraction of the population who climbs to the very top of the pyramid — who we commonly think of as the Elite — will require new and increasingly more twisted means by which to attain stimulation (the things that used to excite them no longer do), which I’ll get to in more detail below.
From the base to the top, you have: Survival, Money, Ownership, Control and Domination.
These tiers are not equally populated! The vast majority of humanity is playing the ‘Money game’ and will remain in that rung their entire lives.

Let’s get into a quick breakdown of how the levels work, what players in those levels are generally concerned with, and what motivates them.
The Survival Game
Those stuck in survival are scraping by in the bottom layer of the game; this is also the most difficult level to live within and climb out of.
It can also hold tremendous opportunity for spiritual growth if one can remain positive — something many of those here are understandably hard-pressed to do.
While the poor and homeless fall into this category, anyone can be catapulted into “survival mode” at any time, for any number of reasons!
I’ve been tapping into that frequency lately; having been let go from my full-time job, I’m scrambling to find a new gig and have been without income for over three months (hence positioning me to receive the download that prompted this post). I believe all player-characters visit this level at some point in their lives as it is also an extremely formative frequency which can catalyze one to expand in totally new ways.
When you’re in survival mode, you may desire money, but you’re more focused on immediate needs than building stockpiles of cash.
Those here for prolonged periods are fighting an ongoing battle just to make it through another night.
Their primary driver isn’t money or long-term wealth. It’s food, shelter, and clothing.
To someone struggling to survive, money is an abstraction, a luxury they can only imagine but never have.

Players in Survival may have given up on the hope of eclipsing their situation. At best, those visiting this tier have taken a temporary diversion due to some financial calamity, health issue, or other sort of debacle but have the tools to ascend upward.
Those playing this game long-term are likely unaware of — nor would they care about — what’s going on at the higher levels of the game. Their basic needs on Maslow’s hierarchy command and consume their total attention.
Thus, stuck in survival mode for an extended period of time will almost certainly result in the crown chakra to close off to allow for more concerted energy on the root.
The Money Game
The vast majority of the population — the middle class, upper middle class, and even the rich — are all playing the Money game.
Players in this tier are generally working to survive. They trade time for money but otherwise live at varying degrees of comfort or even moderate luxury.
They may be paycheck-to-paycheck at the lower sub-levels, but generally have steady jobs and may even have small businesses.

These players are driven by a desire to accumulate money, save and invest, and build toward retirement or financial freedom.
Their day-to-day focus is on doing a job, earning money, ascending the corporate ladder, and enjoying life. For most of them, a few million in the bank from savings, dividends, appreciation of assets, and possibly a stake in a small business constitutes the pinnacle of success.
So those are the things that drive them most of their life — using money to provide for a family or prepare for incremental increases in comfort and lifestyle.
They’re not thinking about where their next meal will come from, but they’re not scheming to take over the world either.
These players generally want to earn more money but aren’t thinking in terms of fifty or a hundred million dollars.
That is where the next level comes into play.
The Ownership Game
A level above those running around earning money by doing a job are those who own the jobs and companies that employ the people doing the running.
At this level of the game, players have eclipsed the need to work for someone else to survive.
They own systems of value creation — businesses and corporations — that provide cash flow to offset the need to trade their time for a paycheck.
Owners have a different mindset from employees, from those playing only the Money game.
Even though they’re still in the Money game as well, they generally think bigger, are more motivated to divert from the pack, and strategize more creatively about how to build leverage that offers potential for outsized returns on their money.
Yet the money itself may not be their primary — or only — driver.
I believe at this level of the game, players are driven chiefly by the desire to possess means of production… to say about some cash-producing asset, or some group of assets, “that’s mine.”
They’re stimulated by the feeling of being an owner (and of not being owned). Money is nice, but for successful owners, they don’t need more of it to live.
It’s more about the feeling of flourishing — of building machines they’re in charge of and watching those machines produce needed results for real people, and, yeah, generate some money.
Those playing the game of Ownership may be addicted to the feeling of amassing more stuff… not necessarily cash, just stuff that’s theirs that happens to yield cash.
These players are driven by a desire to increase the size of their “portfolio.”
At the middle sub-level, these players are likely decamillionaires (~$10M in net worth) all the way up to a couple hundred million bucks where you become a mogul in your space. They have more than enough money to live lavishly, so anything beyond what they need technically becomes excess, and therefore an abstraction.

When simply owning is no longer enough, these players will slide into the next rung on the ladder: the desire to control — to control more assets, control more areas of production, and to control other people.
The Control Game
Players in the Control game own multiple vehicles of value creation (or of exploitation in the case of the more malevolent controllers). These players are not rich… they’re wealthy.
Their role has shifted from an operator or manager to a chairman or hands-off CEO of a holding company.
They’ve made the shift from being in the trenches of their businesses to controlling their interests remotely, sometimes from behind the curtain.
The motivation as one ascends inside the Control game starts to shift from money to respect and from respect to power.
Power is the ability to exercise control… to make the world bend to your will.
The players at this level of the game are grand chess masters (or puppet masters).
At the highest sub-level, they possess the ability to single-handedly affect an entire sector of the market. With a wave of a wand, they can easily enact new systems with far-reaching implications. They can get ahold of anyone on the planet with one phone call. They can compel others to follow their instructions, and command an army of tens of thousands of worker bees who likely make up their multiple owned organizations.
And, based on my observation, that feeling of raw power is what gets you off at this level of the game.
At the highest sub-levels of the Control tier — where players own entire industries or head up a portfolio of companies that has a near monopoly on a market — they’ll likely begin to realize something…
It’s no longer about ownership.
It’s no longer about stuff.
It’s no longer about money.
Those are old drugs that have lost their potency. Like anything you have in extreme excess for a long enough time, you become desensitized.

Now, players need something else to strive for — something else to invigorate them.
And so, as they grow and become even wealthier — almost automatically at this point — they move into the final rung in our pyramid, the desire to go beyond control, but to dominate. It’s all that’s left.
The Domination Game
Players in the Domination game are worth many billions of dollars.
Old games of control, ownership, and money are no longer of interest to them.
They’ve eclipsed them in meaning and means.
There’s diminishing returns for them to amass more businesses or scale the ones they have. In time, they, or you, need something more.
Eventually, you want to do more than be a puppet master.
You want to run the entire theatre in which the various puppet shows occur.
In other words, and metaphors aside, you want to dominate the world. It’s the next natural step.

Or is it?
You might be contemplating, as I have, “well, once at this point, with billions in your pocket, why not give it all away? Why not single-handedly solve world hunger? Or water shortages? Why not throw several bil at a handful of third world countries and make your legacy the person who eliminated poverty forever?”
I believe the answer to this point is three-fold:
- The lifetime journey of empire-building is taxing. While it holds enormous potential to build consciousness, it can just as easily erode it. By the time a lot of the players in this level reach the top, they’ve also reached middle or old age. Having been hardened by their capitalist pursuits over the decades, all they know is “capture and conquer.” While many do have charitable foundations, the hard truth is there’s nothing quite like the thrill of seeing just how big you can build shit. At the end of the day, the selfish allure of assured dominance outweighs the more altruistic possibility of maybe fixing a world issue or two. For them, it’s about preservation, not dissemination.
- The real fun at this level is about observing the human condition from what must feel like a God-like vantage point. At this level, even the evil ones will have accumulated more than just money — but an unmatched perspective on evolution, a nuanced understanding of sociology, and a refined outlook on the future. Being able to throw pebbles (e.g., pandemics, black flags, this and that) into the pond and observe the ripples and reactions among the dumbed-down masses is how a lot of these players get off. When you’ve burned through the money, ownership, and control drugs, the only thing left to do is to toss variables into your petri dish and watch how subjects scramble. In a warped way, this form of entertainment is all they have left.
- They believe wealth is better off in their hands. The Elite may feel that they have to govern and dominate the planet because, well, no one else is equipped to do it. Someone has to. They also feel that deploying massive amounts of wealth into less-fortunate corners of the globe would not have long-lasting effects due to a lack of experience leveraging capital resources among mere mortals who would not know how to best put it to use.
A friend of mine speculated that empathy and humanity inevitably dissipates at this level. In need of that rush, a lot of these unconscious players seek and find it in totally inhumane and disgusting ways because anything else does not get their juices going. You know what I’m referring to.
Many, but not all, of those at this level are soulless NPCs. The insertion of NPCs into the construct at this level makes the game more challenging for player characters in the lower tiers.
Lastly, as Doug Rushkoff writes about in his book Survival of the Richest: Escape Fantasies of the Tech Billionaires, there exists a pervasive mindset among the top Elite — an obsessive desire to push forth an all-encompassing technocratic dictatorship, no doubt, but also one of impending doom with an end game, for them, of escapism. Indeed, the long-term plan is to bail from Earth to recolonize elsewhere in the galaxy when shit really hits the fan — when us peasants self-destruct.
Those in the Domination game exist on the opposite end of the spectrum from those in Survival, yet are arguably most addicted among all players to their substance of choice: complete and utter supremacy.
The paranoia, isolation, and obsession I imagine one feels at this level of the game may ultimately make getting there not worth it. Most character players never will as it is not within their script to do so.
What do we need to do?
Spiritual ascension can, and should, take place in conjunction with material ascension. Contrary to what some say, they do go hand-in-hand.
The goal is to use the material playing field to aid in your spiritual maturation by figuring out how the game works so you can rise within it.
I’m not implying that everyone on the planet (and likely not those reading this blog) even wants to get to the Domination tier. I have no desire.
But in order to break down and rebuild the corrupt, expansionist, exploitative sects and agendas that very much exist within those higher tiers, we do need more than a few conscious agents to make it to these levels who can change how the game is played — or at least introduce and advocate for contrarian viewpoints on using capital for good.
I believe there are a few of those conscious agents doing great work in the matrix now. Blake Mycoskie is one such leader. Alex Hormozi is on the way. Luke Belmar is coming up. People like Andrew Tate are polarizing figures, but they’re shattering paradigms. That’s what we need.
I can not presently comprehend anything over a million dollars. To me, that’s, like… an unimaginable amount of money.
Yet the game — this entire game — is not actually about money at all.
It’s about consciously adapting to a distinctive and difficult planetary system (Earth is the hardest reality construct in the cosmos), and learning how to ascend both spiritually and materially within it. It’s about using both realms to compliment one another.
In the end, true meaning, and the best high, comes from giving back and empowering — not owning, or controling, or dominating — other conscious players. That is what it’s all about. Let’s rise up together, friends.
Yours in service,
𝓜𝓲𝓬𝓱𝓪𝓮𝓵
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